p.Chaos.VD.UseSharedGeometryArchiveContext
VarUnreal Engine Var console variable.
pChaosVDUseSharedGeometryArchiveContext
Description
If set to true, CVD will serialize collision geometry using a shared archive context to de-duplicate geometry during serialization instead of during deserialization
Usage
p.Chaos.VD.UseSharedGeometryArchiveContext [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

