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p.ClusterUnion.SyncBodiesMoveNewComponents

Var

Unreal Engine Var console variable.

pClusterUnionSyncBodiesMoveNewComponents

Description

Enable a fix to ensure new components in a cluster union are moved once on add (even if the cluster is not moving).

Usage

p.ClusterUnion.SyncBodiesMoveNewComponents [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.