p.ClusterUnion.SyncBodiesMoveNewComponents
VarUnreal Engine Var console variable.
pClusterUnionSyncBodiesMoveNewComponents
Description
Enable a fix to ensure new components in a cluster union are moved once on add (even if the cluster is not moving).
Usage
p.ClusterUnion.SyncBodiesMoveNewComponents [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

