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p.DefaultReplication.CorrectConnectedBodiesFriction

Var

Unreal Engine Var console variable.

pDefaultReplicationCorrectConnectedBodiesFriction

Description

When true, transform correction on any connected physics object will also recalculate their friction.

Usage

p.DefaultReplication.CorrectConnectedBodiesFriction [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.