p.DefaultReplication.CorrectConnectedBodiesFriction
VarUnreal Engine Var console variable.
pDefaultReplicationCorrectConnectedBodiesFriction
Description
When true, transform correction on any connected physics object will also recalculate their friction.
Usage
p.DefaultReplication.CorrectConnectedBodiesFriction [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

