p.EnableMultiplayerWorldOriginRebasing
VarUnreal Engine Var console variable.
pEnableMultiplayerWorldOriginRebasing
Description
Enable world origin rebasing for multiplayer, meaning that servers and clients can have different world origin locations.
Usage
p.EnableMultiplayerWorldOriginRebasing [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

