p.GraphPropagationBasedCollisionImpulseProcessing
VarUnreal Engine Var console variable.
pGraphPropagationBasedCollisionImpulseProcessing
Description
when processing collision impulse toc ompute strain, pick the closest child from the impact point and propagate using the connection graph [def: 0]
Usage
p.GraphPropagationBasedCollisionImpulseProcessing [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

