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p.GraphPropagationBasedCollisionImpulseProcessing

Var

Unreal Engine Var console variable.

pGraphPropagationBasedCollisionImpulseProcessing

Description

when processing collision impulse toc ompute strain, pick the closest child from the impact point and propagate using the connection graph [def: 0]

Usage

p.GraphPropagationBasedCollisionImpulseProcessing [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.