Whether to ignore the first blocking overlap in SafeMoveUpdatedComponent (if moving out from object and starting in penetration)The 'p.InitialOverlapTolerance' setting determines the 'move out' rules, but by default we always try to depenetrate first (not ignore the hit)0: Disable (do not ignore), 1: Enable (ignore)
Usage
p.MoveIgnoreFirstBlockingOverlap [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.