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p.Net.DebugDraw.ShowRepMode

Var

Unreal Engine Var console variable.

pNetDebugDrawShowRepMode

Description

Debug draw to show which physics replication mode is being used and where target states are being received. Green = Legacy Default, Light Blue = New Default, Yellow = Predictive Interpolation, Red = Resimulation, White = Something's Wrong. NOTE, Requires CVar p.Chaos.DebugDraw.Enabled 1

Usage

p.Net.DebugDraw.ShowRepMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.