p.Net.DebugDraw.ShowRepMode
VarUnreal Engine Var console variable.
pNetDebugDrawShowRepMode
Description
Debug draw to show which physics replication mode is being used and where target states are being received. Green = Legacy Default, Light Blue = New Default, Yellow = Predictive Interpolation, Red = Resimulation, White = Something's Wrong. NOTE, Requires CVar p.Chaos.DebugDraw.Enabled 1
Usage
p.Net.DebugDraw.ShowRepMode [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

