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p.NetServerForcePositionUpdateSyncToClient

Var

Unreal Engine Var console variable.

pNetServerForcePositionUpdateSyncToClient

Description

If enabled, the server will always sync to the client timestamp when receiving a valid move after forcing updates (true is the old default behavior).\n

Usage

p.NetServerForcePositionUpdateSyncToClient [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.