p.NetServerForcePositionUpdateSyncToClient
VarUnreal Engine Var console variable.
pNetServerForcePositionUpdateSyncToClient
Description
If enabled, the server will always sync to the client timestamp when receiving a valid move after forcing updates (true is the old default behavior).\n
Usage
p.NetServerForcePositionUpdateSyncToClient [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

