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p.NetUseClientTimestampForReplicatedTransform

Var

Unreal Engine Var console variable.

pNetUseClientTimestampForReplicatedTransform

Description

If enabled, use client timestamp changes to track the replicated transform timestamp, otherwise uses server tick time as the timestampGame session usually needs to be restarted if this is changed at runtime 0: Disable, 1: Enable

Usage

p.NetUseClientTimestampForReplicatedTransform [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.