p.NetUseClientTimestampForReplicatedTransform
VarUnreal Engine Var console variable.
pNetUseClientTimestampForReplicatedTransform
Description
If enabled, use client timestamp changes to track the replicated transform timestamp, otherwise uses server tick time as the timestampGame session usually needs to be restarted if this is changed at runtime 0: Disable, 1: Enable
Usage
p.NetUseClientTimestampForReplicatedTransform [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

