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p.ResetJumpStateDuringResimIfNotFalling

Var

Unreal Engine Var console variable.

pResetJumpStateDuringResimIfNotFalling

Description

If true, we'll reset jump state during a correction & resimulation if not falling (e.g. walking). This fixes a bug that locks jump input, which could occur under poor net conditions.

Usage

p.ResetJumpStateDuringResimIfNotFalling [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.