p.ResetJumpStateDuringResimIfNotFalling
VarUnreal Engine Var console variable.
pResetJumpStateDuringResimIfNotFalling
Description
If true, we'll reset jump state during a correction & resimulation if not falling (e.g. walking). This fixes a bug that locks jump input, which could occur under poor net conditions.
Usage
p.ResetJumpStateDuringResimIfNotFalling [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

