p.RigidBodyNode.EnablePoseScalePropagation
VarUnreal Engine Var console variable.
pRigidBodyNodeEnablePoseScalePropagation
Description
Runtime Enable/Disable applying bone transform scales to the output pose (after simulation).
Usage
p.RigidBodyNode.EnablePoseScalePropagation [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

