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p.RigidBodyNode.EnablePoseScalePropagation

Var

Unreal Engine Var console variable.

pRigidBodyNodeEnablePoseScalePropagation

Description

Runtime Enable/Disable applying bone transform scales to the output pose (after simulation).

Usage

p.RigidBodyNode.EnablePoseScalePropagation [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.