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p.UseLastGoodRotationDuringCorrection

Var

Unreal Engine Var console variable.

pUseLastGoodRotationDuringCorrection

Description

When enabled, during a correction, restore the last good rotation before re-simulating saved moves if the server didn't specify one. This improves visual quality with options like bOrientToMovement or bUseControllerDesiredRotation that rotate over time.

Usage

p.UseLastGoodRotationDuringCorrection [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.