p.UseLastGoodRotationDuringCorrection
VarUnreal Engine Var console variable.
pUseLastGoodRotationDuringCorrection
Description
When enabled, during a correction, restore the last good rotation before re-simulating saved moves if the server didn't specify one. This improves visual quality with options like bOrientToMovement or bUseControllerDesiredRotation that rotate over time.
Usage
p.UseLastGoodRotationDuringCorrection [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

