Skip to main content

pcg.CreateTargetActor.AllowReuse

Var

Unreal Engine Var console variable.

pcgCreateTargetActorAllowReuse

Description

Controls whether PCG Create Target Actor node can reuse actors when re-executing (requires Create Target Actor node resave so they have a Stable Reuse Guid)

Usage

pcg.CreateTargetActor.AllowReuse [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.