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pcg.debug.ValidateDataPinsAndTypes

Var

Unreal Engine Var console variable.

pcgdebugValidateDataPinsAndTypes

Description

Controls whether we validate that output data from nodes are assigned to valid pins and have proper types for their pins.

Usage

pcg.debug.ValidateDataPinsAndTypes [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.