pcg.GPU.EnableRayTracingUVCache
VarUnreal Engine Var console variable.
pcgGPUEnableRayTracingUVCache
Description
When enabled, PCG caches per-primitive UV data in a scene extension to avoid rebuilding it every ray trace dispatch.
Usage
pcg.GPU.EnableRayTracingUVCache [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

