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pcg.GPU.EnableRayTracingUVCache

Var

Unreal Engine Var console variable.

pcgGPUEnableRayTracingUVCache

Description

When enabled, PCG caches per-primitive UV data in a scene extension to avoid rebuilding it every ray trace dispatch.

Usage

pcg.GPU.EnableRayTracingUVCache [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.