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pcg.RuntimeGeneration.DisableDynamicTracking

Var

Unreal Engine Var console variable.

pcgRuntimeGenerationDisableDynamicTracking

Description

In Editor and with runtime gen, a change with one tracked element will refresh all the local components. If it is too resource intensive, it can be disabled.

Usage

pcg.RuntimeGeneration.DisableDynamicTracking [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.