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PixelStreaming.CaptureUseFence

Var

Unreal Engine Var console variable.

PixelStreamingCaptureUseFence

Description

Whether the texture copy we do during image capture should use a fence or not (non-fenced is faster but unsafer).

Usage

PixelStreaming.CaptureUseFence [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.