PixelStreaming.CaptureUseFence
VarUnreal Engine Var console variable.
PixelStreamingCaptureUseFence
Description
Whether the texture copy we do during image capture should use a fence or not (non-fenced is faster but unsafer).
Usage
PixelStreaming.CaptureUseFence [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

