PixelStreaming.SignalingReconnectInterval
VarUnreal Engine Var console variable.
PixelStreamingSignalingReconnectInterval
Description
Changes the number of seconds between attempted reconnects to the signaling server. This is useful for reducing the log spam produced from attempted reconnects. A value <= 0 results in an immediate reconnect. Default: 2.0s
Usage
PixelStreaming.SignalingReconnectInterval [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

