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PixelStreaming.SignalingReconnectInterval

Var

Unreal Engine Var console variable.

PixelStreamingSignalingReconnectInterval

Description

Changes the number of seconds between attempted reconnects to the signaling server. This is useful for reducing the log spam produced from attempted reconnects. A value <= 0 results in an immediate reconnect. Default: 2.0s

Usage

PixelStreaming.SignalingReconnectInterval [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.