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PixelStreaming.VPXUseCompute

Var

Unreal Engine Var console variable.

PixelStreamingVPXUseCompute

Description

If true a compute shader will be used to process RGB -> I420. Otherwise libyuv will be used on the CPU.

Usage

PixelStreaming.VPXUseCompute [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.