PixelStreaming.VPXUseCompute
VarUnreal Engine Var console variable.
PixelStreamingVPXUseCompute
Description
If true a compute shader will be used to process RGB -> I420. Otherwise libyuv will be used on the CPU.
Usage
PixelStreaming.VPXUseCompute [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

