PlacementMode.AllowNonPrimitiveComponentHits
VarUnreal Engine Var console variable.
PlacementModeAllowNonPrimitiveComponentHits
Description
When raycasting the world in placement mode, allow hits of physics objects that are not tied to a UPrimitiveComponent (to work with non-actor workflows).
Usage
PlacementMode.AllowNonPrimitiveComponentHits [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

