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PlacementMode.AllowNonPrimitiveComponentHits

Var

Unreal Engine Var console variable.

PlacementModeAllowNonPrimitiveComponentHits

Description

When raycasting the world in placement mode, allow hits of physics objects that are not tied to a UPrimitiveComponent (to work with non-actor workflows).

Usage

PlacementMode.AllowNonPrimitiveComponentHits [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.