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r.AmbientOcclusion.DepthBoundsTest

Var

Unreal Engine Var console variable.

rAmbientOcclusionDepthBoundsTest

Description

Whether to use depth bounds test to cull distant pixels during AO pass. This option is only valid when pixel shader path is used (r.AmbientOcclusion.Compute=0), without upsampling.

Usage

r.AmbientOcclusion.DepthBoundsTest [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.