r.AmbientOcclusion.DepthBoundsTest
VarUnreal Engine Var console variable.
rAmbientOcclusionDepthBoundsTest
Description
Whether to use depth bounds test to cull distant pixels during AO pass. This option is only valid when pixel shader path is used (r.AmbientOcclusion.Compute=0), without upsampling.
Usage
r.AmbientOcclusion.DepthBoundsTest [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

