r.AmbientOcclusion.FramebufferCompression
VarUnreal Engine Var console variable.
rAmbientOcclusionFramebufferCompression
Description
Whether to use framebuffer compression for AO texture if platform supports it.\n
Usage
r.AmbientOcclusion.FramebufferCompression [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

