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r.AmbientOcclusionMipLevelFactor

Var

Unreal Engine Var console variable.

rAmbientOcclusionMipLevelFactor

Description

Controls mipmap level according to the SSAO step i 0: always look into the HZB mipmap level 0 (memory cache trashing 0. 5: sample count depends on post process settings (default 1: Go into higher mipmap level (quality loss)

Usage

r.AmbientOcclusionMipLevelFactor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.