Skip to main content

r.AOApplyToStaticIndirect

Var

Unreal Engine Var console variable.

rAOApplyToStaticIndirect

Description

Whether to apply DFAO as indirect shadowing even to static indirect sources (lightmaps + stationary skylight + reflection captures)

Usage

r.AOApplyToStaticIndirect [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.