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r.AOGlobalDistanceFieldCacheMostlyStaticSeparately

Var

Unreal Engine Var console variable.

rAOGlobalDistanceFieldCacheMostlyStaticSeparately

Description

Whether to cache mostly static primitives separately from movable primitives, which reduces global DF update cost when a movable primitive is modified. Adds another 12Mb of volume textures.

Usage

r.AOGlobalDistanceFieldCacheMostlyStaticSeparately [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.