r.AOGlobalDistanceFieldCacheMostlyStaticSeparately
VarUnreal Engine Var console variable.
rAOGlobalDistanceFieldCacheMostlyStaticSeparately
Description
Whether to cache mostly static primitives separately from movable primitives, which reduces global DF update cost when a movable primitive is modified. Adds another 12Mb of volume textures.
Usage
r.AOGlobalDistanceFieldCacheMostlyStaticSeparately [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

