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r.AOGlobalDistanceFieldLogModifiedPrimitives

Var

Unreal Engine Var console variable.

rAOGlobalDistanceFieldLogModifiedPrimitives

Description

Whether to log primitive modifications (add, remove, updatetransform) that caused an update of the global distance fieldThis can be useful for tracking down why updating the global distance field is always costing a lot, since it should be mostly cachedPass 2 to log only non movable object updates.

Usage

r.AOGlobalDistanceFieldLogModifiedPrimitives [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.