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r.AOSpecularOcclusionMode

Var

Unreal Engine Var console variable.

rAOSpecularOcclusionMode

Description

Determines how specular should be occluded by DFA0: Apply non-directional AO to specular 1: (default) Intersect the reflection cone with the unoccluded cone produced by DFAO. This gives more accurate occlusion than 0, but can bring out DFAO sampling artifacts

Usage

r.AOSpecularOcclusionMode [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.