When the viewport view-mode is set to 'Buffer Visualization', this command specifies which of the various channels to display. Values entered other than the allowed values shown below will be ignored BaseColo CustomDept CustomStenci FinalImag ShadingMode MaterialA Metalli Opacit Roughnes Anisotrop SceneColo SceneDept SeparateTranslucencyRG SeparateTranslucency Specula SubsurfaceColo WorldNorma WorldTangen AmbientOcclusio CustomDepthWorldUnit SceneDepthWorldUnit Velocit PreTonemapHDRColo PostTonemapHDRColor
Usage
r.BufferVisualizationTarget [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.