Skip to main content

r.ContactShadows.Bend.OverrideSurfaceThickness

Var

Unreal Engine Var console variable.

rContactShadowsBendOverrideSurfaceThickness

Description

How thick the surface represented by a pixel is assumed to be when determining whether a ray intersects it.

Usage

r.ContactShadows.Bend.OverrideSurfaceThickness [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.