r.ContactShadows.Bend.OverrideSurfaceThickness
VarUnreal Engine Var console variable.
rContactShadowsBendOverrideSurfaceThickness
Description
How thick the surface represented by a pixel is assumed to be when determining whether a ray intersects it.
Usage
r.ContactShadows.Bend.OverrideSurfaceThickness [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

