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r.D3D12.RayTracing.Compaction.MinPrimitiveCount

Var

Unreal Engine Var console variable.

rD3D12RayTracingCompactionMinPrimitiveCount

Description

Sets the minimum primitive count threshold below which geometry skips the compaction. (default = 128)\n

Usage

r.D3D12.RayTracing.Compaction.MinPrimitiveCount [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.