r.D3D12.RayTracing.Compaction.MinPrimitiveCount
VarUnreal Engine Var console variable.
rD3D12RayTracingCompactionMinPrimitiveCount
Description
Sets the minimum primitive count threshold below which geometry skips the compaction. (default = 128)\n
Usage
r.D3D12.RayTracing.Compaction.MinPrimitiveCount [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

