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r.D3D12.RayTracing.SpecializeStateObjects

Var

Unreal Engine Var console variable.

rD3D12RayTracingSpecializeStateObjects

Description

Whether to create specialized unique ray tracing pipeline state objects for each ray generation shader. (default = 0This option can produce more more efficient PSOs for the GPU at the cost of longer creation times and more memory. Requires DXR 1.1

Usage

r.D3D12.RayTracing.SpecializeStateObjects [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.