Maximum number of descriptors per ray tracing view descriptor heap. (default = 250k, ~8MB per heapTypical measured descriptor heap usage in large scenes is ~50k. An error is reported when this limit is reached and shader bindings for subsequent objects are skipped
Usage
r.D3D12.RayTracing.ViewDescriptorHeapSize [value]
Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.