Skip to main content

r.DBuffer

Var

Unreal Engine Var console variable.

rDBuffer

Description

Enables DBuffer decal material blend modesDBuffer decals are rendered before the base pass, allowing them to affect static lighting and skylighting correctly.When enabled, a full prepass will be forced which adds CPU / GPU cost. Several texture lookups will be done in the base pass to fetch the decal properties, which adds pixel work 0: of 1: on (default)

Usage

r.DBuffer [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.