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r.Decal.NormalReprojectionEnabled

Var

Unreal Engine Var console variable.

rDecalNormalReprojectionEnabled

Description

If true, normal reprojection from the previous frame is allowed in SceneTexture nodes on DBuffer decals, provided that motion in depth prepass is enabled as well (r.VelocityOutputPass=0). Otherwise the fallback is the normal extracted from the depth buffer.

Usage

r.Decal.NormalReprojectionEnabled [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.