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r.DefaultFeature.AmbientOcclusionStaticFraction

Var

Unreal Engine Var console variable.

rDefaultFeatureAmbientOcclusionStaticFraction

Description

Engine default (project setting) for AmbientOcclusion is (postprocess volume/camera/game setting still can override 0: off, sets AmbientOcclusionStaticFraction to 1: on (default, costs extra pass, only useful if there is some baked lighting)

Usage

r.DefaultFeature.AmbientOcclusionStaticFraction [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.