r.DefaultFeature.AmbientOcclusionStaticFraction
VarUnreal Engine Var console variable.
rDefaultFeatureAmbientOcclusionStaticFraction
Description
Engine default (project setting) for AmbientOcclusion is (postprocess volume/camera/game setting still can override 0: off, sets AmbientOcclusionStaticFraction to 1: on (default, costs extra pass, only useful if there is some baked lighting)
Usage
r.DefaultFeature.AmbientOcclusionStaticFraction [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

