r.DFShadowAverageObjectsPerCullTile
VarUnreal Engine Var console variable.
rDFShadowAverageObjectsPerCullTile
Description
Determines how much memory should be allocated in distance field object culling data structures. Too much = memory waste, too little = flickering due to buffer overflow.
Usage
r.DFShadowAverageObjectsPerCullTile [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

