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r.DFShadowAverageObjectsPerCullTile

Var

Unreal Engine Var console variable.

rDFShadowAverageObjectsPerCullTile

Description

Determines how much memory should be allocated in distance field object culling data structures. Too much = memory waste, too little = flickering due to buffer overflow.

Usage

r.DFShadowAverageObjectsPerCullTile [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.