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r.DFShadowCompactCulledObjects

Var

Unreal Engine Var console variable.

rDFShadowCompactCulledObjects

Description

Whether to compact culled object indices when using scattered tile culling. Note that each tile can only hold up to r.DFShadowAverageObjectsPerCullTile number of objects when compaction is not used.

Usage

r.DFShadowCompactCulledObjects [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.