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r.DOF.Scatter.NeighborCompareMaxColor

Var

Unreal Engine Var console variable.

rDOFScatterNeighborCompareMaxColor

Description

Controles the linear color clamping upperbound applied before color of pixel and neighbors are compared. To low, and you may not scatter enough; to high you may scatter unnecessarily too much in highlights (Default: 10).

Usage

r.DOF.Scatter.NeighborCompareMaxColor [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.