r.DOF.Scatter.NeighborCompareMaxColor
VarUnreal Engine Var console variable.
rDOFScatterNeighborCompareMaxColor
Description
Controles the linear color clamping upperbound applied before color of pixel and neighbors are compared. To low, and you may not scatter enough; to high you may scatter unnecessarily too much in highlights (Default: 10).
Usage
r.DOF.Scatter.NeighborCompareMaxColor [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

