Description
Dumps debug info for compiled shaders to GameName/Saved/ShaderDebugInfWhen set to 1, debug info is dumped for all compiled shadeWhen set to 2, it is restricted to shaders with compilation errorWhen set to 3, it is restricted to shaders with compilation errors or warningThe debug info is platform dependent, but usually includes a preprocessed version of the shader sourceGlobal shaders automatically dump debug info if r.ShaderDevelopmentMode is enabled, this cvar is not necessaryOn iOS, if the PowerVR graphics SDK is installed to the default path, the PowerVR shader compiler will be called and errors will be reported during the cook.