Description
0 - None. Global Illumination can be baked into Lightmaps but no technique will be used for Dynamic Global Illumination1 - Lumen. Use Lumen Global Illumination for all lights, emissive materials casting light and SkyLight Occlusion. Requires 'Generate Mesh Distance Fields' enabled for Software Ray Tracing and 'Support Hardware Ray Tracing' enabled for Hardware Ray Tracing2 - SSGI. Standalone Screen Space Global Illumination. Low cost, but limited by screen space information3 - RTGI. Ray Traced Global Illumination technique. Deprecated, use Lumen Global Illumination instead4 - Plugin. Use a plugin for Global Illumination.