r.EarlyZPass
VarUnreal Engine Var console variable.
rEarlyZPass
Description
Whether to use a depth only pass to initialize Z culling for the base pass. Cannot be changed at runtimeNote: also look at r.EarlyZPassMovabl 0: of 1: good occluders only: not masked, and large on scree 2: all opaque (including masked x: use built in heuristic (default is 3)
Usage
r.EarlyZPass [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

