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r.EarlyZPass

Var

Unreal Engine Var console variable.

rEarlyZPass

Description

Whether to use a depth only pass to initialize Z culling for the base pass. Cannot be changed at runtimeNote: also look at r.EarlyZPassMovabl 0: of 1: good occluders only: not masked, and large on scree 2: all opaque (including masked x: use built in heuristic (default is 3)

Usage

r.EarlyZPass [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.