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r.EarlyZPassOnlyMaterialMasking

Var

Unreal Engine Var console variable.

rEarlyZPassOnlyMaterialMasking

Description

Whether to compute materials' mask opacity only in early Z pass. Changing this setting requires restarting the editorNote: Needs r.EarlyZPass == 2 && r.EarlyZPassMovable == 1

Usage

r.EarlyZPassOnlyMaterialMasking [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.