r.EarlyZPassOnlyMaterialMasking
VarUnreal Engine Var console variable.
rEarlyZPassOnlyMaterialMasking
Description
Whether to compute materials' mask opacity only in early Z pass. Changing this setting requires restarting the editorNote: Needs r.EarlyZPass == 2 && r.EarlyZPassMovable == 1
Usage
r.EarlyZPassOnlyMaterialMasking [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

