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r.Emitter.SkipRibbonSpawnInterp

Var

Unreal Engine Var console variable.

rEmitterSkipRibbonSpawnInterp

Description

Ignore velocity based offsets when interpolating. This prevents ribbon quads from overlapping eachother (default=1)

Usage

r.Emitter.SkipRibbonSpawnInterp [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.