r.Emitter.SkipRibbonSpawnInterp
VarUnreal Engine Var console variable.
rEmitterSkipRibbonSpawnInterp
Description
Ignore velocity based offsets when interpolating. This prevents ribbon quads from overlapping eachother (default=1)
Usage
r.Emitter.SkipRibbonSpawnInterp [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

