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r.Forward.LightGridDebug

Var

Unreal Engine Var console variable.

rForwardLightGridDebug

Description

Whether to display on screen culledlight per tile 0: off (default 1: on - showing light count onto the depth buffe 2: on - showing max light count per tile accoung for each slice but the last one (culling there is too conservative 3: on - showing max light count per tile accoung for each slice and the last one

Usage

r.Forward.LightGridDebug [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.