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r.FrontLayerTranslucency.DepthThreshold

Var

Unreal Engine Var console variable.

rFrontLayerTranslucencyDepthThreshold

Description

Depth test threshold used to determine whether the fragments being rendered match the single layer of translucency for which lighting was calculated in a dedicated pass. In float ULP units.

Usage

r.FrontLayerTranslucency.DepthThreshold [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.