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r.GeometryCollection.CustomRenderer.ForceBreak

Var

Unreal Engine Var console variable.

rGeometryCollectionCustomRendererForceBreak

Description

Force the specified number of pieces to render individually, replacing their root proxy mesh.

Usage

r.GeometryCollection.CustomRenderer.ForceBreak [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.