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r.GFramesNotOcclusionTestedToExpandBBoxes

Var

Unreal Engine Var console variable.

rGFramesNotOcclusionTestedToExpandBBoxes

Description

If we don't occlusion test a primitive for this many frames, then we expand the BBox when we do occlusion test it for a few frames. See also r.ExpandNewlyOcclusionTestedBBoxesAmount, r.FramesToExpandNewlyOcclusionTestedBBoxes

Usage

r.GFramesNotOcclusionTestedToExpandBBoxes [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.