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r.GlobalDistanceField.Debug.LogModifiedPrimitives

Var

Unreal Engine Var console variable.

rGlobalDistanceFieldDebugLogModifiedPrimitives

Description

Whether to log primitive modifications (add, remove, updatetransform) that caused an update of the global distance field. This can be useful for tracking down why updating the global distance field is always costing a lot, since it should be mostly cached. Pass 2 to log only non movable object updates.

Usage

r.GlobalDistanceField.Debug.LogModifiedPrimitives [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.