r.GPUCrashDebugging.Aftermath.LateShaderAssociations.FrameLimit
VarUnreal Engine Var console variable.
rGPUCrashDebuggingAftermathLateShaderAssociationsFrameLimit
Description
Max last since used number of frames to consider when collecting pipelines\n
Usage
r.GPUCrashDebugging.Aftermath.LateShaderAssociations.FrameLimit [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

