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r.GPUCrashDebugging.Aftermath.LateShaderAssociations.FrameLimit

Var

Unreal Engine Var console variable.

rGPUCrashDebuggingAftermathLateShaderAssociationsFrameLimit

Description

Max last since used number of frames to consider when collecting pipelines\n

Usage

r.GPUCrashDebugging.Aftermath.LateShaderAssociations.FrameLimit [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.