r.GPUCrashDebugging.Aftermath.ShaderRegistration
VarUnreal Engine Var console variable.
rGPUCrashDebuggingAftermathShaderRegistration
Description
Enable registration of shaders and pipelines in Aftermath.
Usage
r.GPUCrashDebugging.Aftermath.ShaderRegistration [value]Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.

