Skip to main content

r.GPUCrashDebugging.Aftermath.ShaderRegistration

Var

Unreal Engine Var console variable.

rGPUCrashDebuggingAftermathShaderRegistration

Description

Enable registration of shaders and pipelines in Aftermath.

Usage

r.GPUCrashDebugging.Aftermath.ShaderRegistration [value]

Set via the console (~) or in DefaultEngine.ini / DefaultGame.ini.